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AI Insights · Timothy · April 2024

Top 5 Slime Games on iOS in Oceania: Q1 2024

Discover the performance of the top 5 slime games on iOS in Oceania during Q1 2024, including trends in downloads, revenue, and active users.

Top 5 Slime Games on iOS in Oceania: Q1 2024

In the first quarter of 2024, the top 5 slime games on iOS in Oceania showcased diverse performance trends. Here's a detailed look at their weekly downloads, revenue, and active users.

Super Slime - Black Hole Game

Super Slime - Black Hole Game from Supercent, Inc. saw a varied performance. Weekly revenue peaked at $55 in early February and hovered around $40 to $45 in March. Weekly downloads reached a high of 4.7K in late January but gradually declined to around 2.5K by the end of March. Active users increased steadily, peaking at nearly 12K in early March before slightly declining to 11.2K by the end of the quarter.

Super Slime Simulator

Super Slime Simulator by Dramaton LTD experienced notable fluctuations. Revenue surged to $262 in mid-January, then varied between $100 and $200 throughout the quarter. Weekly downloads started strong at around 2.9K but saw a decline to 1.1K in mid-February, recovering slightly to 1.8K by late March. Active users followed a similar trend, starting at 6.6K and dropping to around 4.1K by the end of the quarter.

Bruno - My Super Slime Pet

Bruno - My Super Slime Pet, also from Dramaton LTD, had a mixed quarter. Revenue saw a significant increase in March, peaking at $104 in the first week of the month. Downloads began at 1.8K in January but gradually decreased to around 600 by the end of March. Active users held relatively steady, starting at 4.1K and ending at 3.2K.

My Talking Slimy: Super Cat 3D

My Talking Slimy: Super Cat 3D by Pixeland LLC maintained a consistent revenue stream, peaking at $641 in early February and stabilizing around $500 in March. Downloads fluctuated, starting at 624 in early January and dropping to just over 100 by the end of March. Active users started at 1.8K and remained relatively stable, ending the quarter at 1.5K.

Fluid Simulation

Fluid Simulation by Pavel Dobryakov had a steady performance. Revenue peaked at $107 in early February but generally remained below $100 for the rest of the quarter. Downloads were stable, averaging around 300 per week. Active users showed a slight increase, starting at 722 in early January and peaking at 765 in mid-March.

This data, sourced from Sensor Tower, provides valuable insights into the performance of these popular slime games in Oceania. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024